Fire Emblem Engage Class Guide: Class Abilities, Strengths, and Weaknesses

Tactical games can be quite complex as they usually have a large number of units to manage, level up and equip. Engage Fire Emblem focuses more on the combat side of the equation compared to Three houses, so it’s important for your team to scale as the game progresses. Instead of just having a linear experience and leveling system like most regular RPGs, Engage Fire Emblem continues the tradition of a class system where each unit can level up and move into different classes with different abilities, strengths and weaknesses. With dozens of options between basic, advanced and specialty classes to choose from, it can be difficult to know which are the best. Let’s go through some of the best options for each type.

Best Alear class

Alear clenches his fist while wearing a ring in Fire Emblem Engage.

We’re going to single out your player character from Alear, as he has a pretty definitive best class in Divine Dragon. Exclusive to them, this class’s ability, Divine Spirit, reduces their Dedication Gauge by one, has a A in Sword Proficiency and a B in Art and high base stats.

Best base classes

Troops move across a grassy battlefield in Fire Emblem Engage.

Base classes aren’t ones you’ll want to stick with long-term, but they’re necessary to work your way up to the higher tiers and still have some that are better than others to invest in.

dragon child

Alear’s starting class isn’t one you’d want to switch from unless you’re really desperate. There is no other class with better sword stats than this, and the stats are fairly well spread out with the most emphasis on HP and Strength.


There are only two arcs that use base classes, and we chose Sentinels as it’s the better choice of the two. They both have a B rank with bows, but the Sentinal’s stats, particularly HP and Defense, are far more viable than the Archer’s. Of course, ideally you don’t want your ranged unit to get hit, but it’s better to be safe than sorry.

Lance armor

For an early tank, the Lance Armor can get the job done well enough. Obviously they will use lances, but their real usefulness lies in very high defense stats. The only flaw with them is their almost non-existent resistance to magic. If you can handle that, this is a good unit to throw into the front line.


In terms of early Magic units, the Mage is as pure as it gets. Only with Tomes, thanks to a great magic stat, this unit can smash through any enemy with high defense. They’re a glass cannon of sorts, though, so don’t expect them to survive much punishment if you send them off undefended.

Best advanced classes

In advanced classes you will keep most of your units Engage Fire Emblem. These classes have requirements to switch to, but are orders of magnitude better than any base-tier class.


Considered one of the best all-around advanced classes, the General is a tank that any team composition can use. His primary weapon proficiency is an A with swords, but also has different abilities from A with both the lance and the axe, making this class easy to apply to multiple characters. As you can imagine, this class boasts high HP and Defense stats, as well as the exclusive Swap ability, which allows you to swap places with an adjacent ally to tank an incoming hit for them.

Wyvern Knight

The Wyvern Knight is an airborne class that makes a perfect support unit. The Wyvern Knight’s only downside is its weakness to ranged and magic attacks. With a good balance of HP, Strength, and Dexterity, the main attraction of this class is its ability to traverse the battlefield with ease and attack with lances, axes, or swords at B-Tier proficiency. Her exclusive ability is Air Attack, which pairs perfectly with this perk. If combat is started from a space that the opponent cannot move to, that unit gains a +5 bonus to its speed during that combat encounter.


Another class of flight, although exclusive to Ivy, this time the Wyvern rocks an S rank Weapons Competency with Tomes and a B in Staves. Unlike most other magic-focused classes, the Wyvern retains good HP and defense stats. Grasping Void, her exclusive ability, makes it so that when you attack with a Tome, there is a percentage chance, based on your unit’s Dexterity, of dealing additional damage equal to your target’s magic value.

Best special classes

Marth and ALear cross swords in Fire Emblem Engage.

There are only three specialty classes, so why not cover them all?


Regardless of how you usually think of a thief class, this time the thief actually works best as a front-line unit, similar to a tank. Only instead of absorbing hits, your thief will draw and dodge attacks. Of course, the thief has an S rank in the use of the knife and very high dexterity and speed stats. Her exclusive ability is Pass, which allows you to move this unit through other units without having to bypass them for easy flanks.


The Dancer is somewhat similar to the Thief in terms of dexterity and speed, but is an A-tier performer that is more supportive. This is exemplified by the Special Dance ability, which targets a unit to buff it with +3 to Dexterity, Speed, and Luck for 1 turn.

fallen child

This is a class exclusive to Veyle, but perhaps the strongest mage class in the game. With an S tier in Tomes but also a B in Knives, it has an ability similar to the Divine Dragon, which is fitting given that both are dragon classes. This skill automatically increases this unit’s Battle Gauge by one every turn.

Editor’s Recommendations

Leave a Reply

Your email address will not be published. Required fields are marked *